5 - Ending The Game
As we covered in the earlier cards section, the bastion card behaves as a construct that is always active. If a Dreamer's bastion takes damage equal to its stability, whether during a conflict or as a result of direct dream damage, it is destroyed. If this causes the deck to have no bastion (which is certain outside of rare cirumstances) that player loses the game.
This victory condition exists in a balance with Voidream's threat of surrendering to Nightmare. While arcana and Dream cards are both instrumental to success, playing too many of either weakens you against each peril. Keep both in mind as you structure a deck and strategy that will carry you to victory.
You now have all the tools needed to play a full game of Voidream! The next section is an optional glossary of terms and keywords. While it's not necessary to read it end to end, it's a good idea to have it in reach as you play your first games. After that, there is a FAQ covering several advanced rules and nuanced interpretations, so check that out if you find yourself in trouble. Finally there is a section on deckbuilding that describes all that's necessary to put together your own Voidream deck.